Hornet Mk.III - War Thunder Wiki (2024)

This page is about the British twin-engine fighter Hornet Mk.III. For the premium version, see Hornet Mk.I.

Hornet Mk.III

Whirlwind Mk I

Swift F.1

Hornet Mk.III - War Thunder Wiki (1)

Hornet Mk.III

Whirlwind Mk I

Swift F.1

Britain

IV Rank

Class:

Fighter

Air Defence fighter

Research:46 000

Purchase:155 000

Show in game

Contents

  • 1 Description
  • 2 General info
    • 2.1 Flight performance
      • 2.1.1 Details
    • 2.2 Survivability and armour
    • 2.3 Modifications and economy
  • 3 Armaments
    • 3.1 Offensive armament
    • 3.2 Suspended armament
  • 4 Usage in battles
    • 4.1 Manual Engine Control
    • 4.2 Pros and cons
  • 5 History
  • 6 Media
  • 7 See also
  • 8 External links

Description

The DH.103 Hornet was a twin engine fighter developed by the de Havilland Company as a successor to the DH.98 Mosquito. The aircraft was introduced into the RAF at the end of World War II with the intention of being used in the Pacific Theatre against the Japanese Empire. It had notably long range, which was an excellent choice for covering large portions of land and sea in the colonies far from Europe. The aircraft was also used in strike missions during the Malayan Emergency, and it served from 1946-1956. The Hornet Mk.III was the most common variant of the Hornet with a total of 132 built.

Introduced in Update 1.71 "New E.R.A.", the Hornet sits at a BR where it can face both jets and very high-performance piston engine fighters. Common threats for the Hornet are the P-51H, the Bf 109 K, and early jets such as the F-80C and F-2H Banshee. The Hornet starts with an air defence fighter spawn. This allows the Hornet to climb to very high altitudes from the beginning of the match and have a good position from which start diving into enemies. The Hornet lacks an airbrake, but also has a hard time gaining speed past 750 km/h, this is very helpful to avoid being pursued by other props, since you can stay in a dive much longer than them. The Hornet also has very good high speed handling and it will pull high G turns at those speeds without any problem. But it is still a very large aircraft and not very manoeuvrable compared to a single engine fighter, so staying fast and high is its best bet.

General info

Flight performance

Max speed

at 5 791 m756 km/h

Turn time25 s

Max altitude11 500 m

EngineRolls-Royce Merlin 131

TypeInline

Cooling systemWater

Take-off weight9 t

For pilots who loved the Mosquito, the Hornet is a dream come true.

As a descendant of the Mosquito FB Mk VI, it maintains many similarities to its older brother, namely an all-wooden construction and the iconic de Havilland tail design. However, the Hornet somehow managed to improve on the already excellent Mosquito platform, increasing speed, manoeuvrability and armament while reducing overall aircraft proportions. From takeoff and into its flight, the Hornet is an overall smooth operator with brutal speed, insane climb rate, and excellent manoeuvrability, especially for a twin-engined fighter. However, it's still a twin-engined fighter which means it can still be outmanoeuvred by most single-engined opponents which it faces, namely Bf 109s and most Italian fighter aircraft.

Characteristics Max Speed
(km/h at 5,791 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 716 698 11500 26.8 27.5 19.2 19.2 500
Upgraded 833 787 23.9 24.0 44.1 30.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
826 324 370 356 287 ~8 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 420 < 390 < 450 > 324

Survivability and armour

Crew1 person

Speed of destruction

Structural0 km/h

Gear324 km/h

  • 38 mm Bulletproof glass in front of the pilot
  • 12.7 mm Steel plate behind the pilot
  • Two 3 mm Steel boxes behind the pilot in the fuselage
  • Critical components located at the front of aircraft (fuel, pilot, engine, controls)
  • Lots of fuel tanks in the wings

Modifications and economy

Repair costBasic → Reference

AB1 921 → 2 641

RB4 637 → 6 375

SB6 690 → 9 198

Total cost of modifications40 200

77 400

Talisman cost1 400

Crew training45 000

Experts155 000

Aces820

Research Aces440 000

Reward for battleAB / RB / SB

90 / 200 / 410%

160 / 160 / 160%

Modifications

Flight performanceSurvivabilityWeaponry

Hornet Mk.III - War Thunder Wiki (18)

Fuselage repair

Research:

2 000

Cost:

3 900

180

Hornet Mk.III - War Thunder Wiki (22)

Radiator

Research:

2 000

Cost:

3 900

180

Hornet Mk.III - War Thunder Wiki (26)

Airframe

Research:

2 300

Cost:

4 400

210

Hornet Mk.III - War Thunder Wiki (30)

Compressor

Research:

2 300

Cost:

4 400

210

Hornet Mk.III - War Thunder Wiki (34)

Wings repair

Research:

2 500

Cost:

4 800

230

Hornet Mk.III - War Thunder Wiki (38)

Engine

Research:

2 500

Cost:

4 800

230

Hornet Mk.III - War Thunder Wiki (42)

Cover

Research:

2 600

Cost:

5 000

240

Hornet Mk.III - War Thunder Wiki (46)

Engine injection

Research:

2 600

Cost:

5 000

240

Hornet Mk.III - War Thunder Wiki (50)

150 octane fuel

Research:

2 600

Cost:

5 000

240

Hornet Mk.III - War Thunder Wiki (54)

EFS

Research:

2 600

Cost:

5 000

240

Hornet Mk.III - War Thunder Wiki (58)

hispano_belt_pack

Research:

2 000

Cost:

3 900

180

Hornet Mk.III - War Thunder Wiki (62)

Hornet Mk.III - War Thunder Wiki (63)

HMBC mk.2

Research:

2 000

Cost:

3 900

180

Hornet Mk.III - War Thunder Wiki (67)

Hornet Mk.III - War Thunder Wiki (68)

hispano_mk5_new_gun

Research:

2 300

Cost:

4 400

210

Hornet Mk.III - War Thunder Wiki (72)

GRC mk.8

Research:

2 300

Cost:

4 400

210

Hornet Mk.III - War Thunder Wiki (76)

Hornet Mk.III - War Thunder Wiki (77)

HLBC mk.2

Research:

2 500

Cost:

4 800

230

Hornet Mk.III - War Thunder Wiki (81)

HRC mk.9

Research:

2 500

Cost:

4 800

230

Hornet Mk.III - War Thunder Wiki (85)

Hornet Mk.III - War Thunder Wiki (86)

HRC mk.8

Research:

2 600

Cost:

5 000

240

Your intended role of the Hornet decides which upgrades you go for first. When going for a ground attacker, focus on the payload modules and cannon upgrades, with survivability modules coming next due to needing to lower the extra weight the payloads add.

When going for any other role, the belts and cannons should come first, followed by the performance upgrades, ultimately leading to Engine Injection and 150 octane fuel, adding a whopping 245 and 288 horsepower respectively.

Armaments

Offensive armament

Main article: Hispano Mk.V (20 mm)

The Hornet Mk.III is armed with:

  • 4 x 20 mm Hispano Mk.V cannons, chin-mounted (190 rpg = 760 total)

Suspended armament

The Hornet Mk.III can be outfitted with the following ordnance:

1 2 3 4 5 6

500 lb G.P. Mk.IV bombs 1* 1*
1,000 lb M.C. Mk.I bombs 1* 1*
AP Mk I rockets 2 2* 2* 2
AP Mk II rockets 2 2* 2* 2
RP-3 rockets 2 2* 2* 2
* Bombs on hardpoints 3/4 cannot be equipped in conjunction with rockets on adjacent hardpoints
Default weapon presets
  • Without load
  • 8 x AP Mk I rockets
  • 8 x AP Mk II rockets
  • 8 x RP-3 rockets
  • 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
  • 2 x 1,000 lb M.C. Mk.I bombs (2,000 lb total)

Usage in battles

Being a descendant of the legendary Mosquito, one should expect a similar playstyle with the Hornet. However, due to the vastly improved performance, the aircraft can perform amicably in most situations it is thrown in.

Fighter: The Hornet does very well in a dogfighting situation for a heavy fighter. It can use its powerful quad Hispano Mk.Vs to shred any fighter which falls within its gun sights. The incredible top speed and acceleration/climb rate allow it to gain and maintain energy advantages over most of its competition. From there the Hornet can pick and choose when to attack. Since you cannot fall back on manoeuvrability to shake enemy fighters from your six, playing the Hornet requires good situational awareness and a general understanding of the enemies' top speed, climb rate, and energy, as you must prevent enemy fighters from catching you if you want to stay alive. Never assume you can outmanoeuvre an enemy plane, so always rely on speed and altitude to stay alive. While flying the Hornet can often require periods of extending/increasing your energy advantage before re-engaging, it is important to stay aggressive. Support your teammates whenever you can (clearing enemies from their six, dragging enemies away so they can focus on a single enemy, etc.) or you may soon find yourself alone versus multiple enemy fighters, a situation even the powerful Hornet can struggle in. The Hornet's ability to swoop in, make a high-speed guns pass, then extend away safely vs everything with a propeller can make it a valuable addition to any team. Even if it can't get guns on target, the enemy has to dodge the Hornet and this provides opportunities for more nimble allies to secure easy kills.

However, one should take note that most single-engined fighters (and even some medium bombers) will turn circles around the Hornet, so turn-fighting should be avoided whenever possible. Use the Hornet's high speed, climb rate, and energy retention to stay safe from enemy guns until opportunities to attack present themselves, because the Hornet will not be winning many turnfights. Pretty much any plane with forward-facing guns can cut inside the Hornet's turning radius at most speeds, so never enter 1-circle turnfights. The Hornet can however, win prolonged rate fights vs other poor turners with significantly less engine power (such as Do 335s), as the massive amount of power it generates allows it to maintain speed throughout turns even with the combat/takeoff flaps deployed. This is generally not the best way to fly the hornet, even when the rare opportunity to turnfight presents itself, as a low and slow Hornet is extremely vulnerable to anything that finds it.

High speed and great climb rate coupled with its amazing armament make the Hornet an extremely potent user of the Boom & Zoom fighting doctrine. Always attempt to maintain an energy and altitude advantage versus the enemy aircraft and avoid tunnel vision which means, be aware of the aircraft around you. Tunnel vision prevents you from seeing an enemy aircraft get the drop on you until its too late and either tracer fire is whizzing past or the Hornet's engine is on fire.

Ground Attacker: When upgraded, the Hornet can load 4 AP or RP-3 rockets and two 1,000 lb bombs. This, combined with the performance of the Hornet and power of the Hispanos allow it to be an amazing ground attacker that can shred any ground target in sight. The AP rockets are your best bet when it comes to ground attack, as they are more accurate than the RP-3s, fly faster, impact harder and penetrate more armour. However, when destroying light targets, the RP-3s are better due to the increased explosive filler.

Bomber Hunter: Due to its amazing performance, powerful armament and air defence fighter spawn point, the Hornet can make for a powerful interceptor when played carefully. Climb to bomber altitudes (4,000 metres and up) and begin prowling for a target. When attacking bombers, the worst angle of attack is from the rear, typically most bombers have their heaviest armament here, not to mention bullet impact is harder (especially from .50 calibre machine guns and 20 mm cannons) as the aircraft is flying towards a speeding bullet, increasing the damage it will do and the likelihood of being hit. Notable examples you can encounter at this rank are the B-29A-BN, B-17G-60-VE, PB4Y-2, He 177 A-5, G8N1 and the premium Be-6. Remember, the body of the aircraft can soak up a lot of damage, instead dive from above or climb from below and aim for the wings, without engines or a wing, the bomber will fall like a rock. Attacking from oblique angles makes it difficult for the bomber gunners to acquire a target solution and causes them to traverse and fire which spreads out their bullet patterns making it more difficult to hit a speeding target.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Excellent armament, the Hispano Mk.V has a high rate of fire and causes a lot of fragmentation damage
  • Extremely quick, can compete with some of the best single-engined fighters
  • Has excellent payload options, several varieties of rockets and up to 2,000 lb in bombs
  • Good amount of ammo for the cannons
  • One of the fastest props at all altitudes
  • Fantastic climb rate, especially when spaded, can beat the Do 335s to altitude
  • Thin body for a twin-engined fighter
  • Experience with the Mosquito transitions between the planes
  • Control surfaces remain effective even at redline speeds (which is good because speed is necessary to staying alive)

Cons:

  • Not great at destroying heavy bombers like the He 177, susceptible to engine damage or a knocked out pilot
  • Poor roll rate and turn rate
  • Despite the durable construction, the Hornet is made out of wood, meaning you cannot take much damage and remain in the fight
  • Fires deal serious damage to the wooden airframe
  • Wings are littered with fuel tanks
  • Despite the thin body, it is still a large target
  • Carrying the max payload has a significant effect on flight performance

History

The de Havilland Hornet first started out as a private venture by the de Havilland company. Having built the extremely successful Mosquito multi-role fighter, the company wants to improve on the design to make a faster and longer ranged heavy fighter. The project was soon developed to meet the Air Ministry specification F.12/43, which called for a fast, long-range fighter that operated in the Far East, in fact, the design was drawn around the Hornet. The first prototype was a more streamlined, smaller Mosquito with more powerful Rolls-Royce Merlin engines. The wings were designed for adaptation for naval uses and could fold. Pilot comfort and stability had a very high priority. According to accounts by test pilots, the Hornet is easily capable of taking on single engine fighters. It entered Squadron service in mid-1946. However, it was rarely used as World War Two was drawing to a close. Instead, the plane saw combat operations during the Malayan Emergency and continued to serve the RAF until 1956.

Media

Skins
  • Skins and camouflages for the Hornet Mk.III from live.warthunder.com.
Videos

The Shooting Range #63 - Pages of History section at 07:39 discusses the Hornet.

See also

  • Mosquito FB Mk VI
  • Ki-83
  • He 219 A-7

External links

  • [Development] De Havilland Hornet: Deadly Sting!
  • Official data sheet - more details about the performance
De Havilland Aircraft Company Limited
FightersHornet Mk.I· Hornet Mk.III· MosquitoFBMkVI· MosquitoFBMkXVIII
Jet fightersVampire F.B.5· Venom FB.4· Sea Venom FAW 20· Sea Vixen F.A.W. Mk.2
ExportMosquitoFB.Mk.26·Vampire FB 52A(Italy)· ▄Vampire FB 52A(Finland)· A28B

Britain fighters
FuryFuryMk I· FuryMk II
NimrodNimrodMk I· NimrodMk II
GladiatorGladiatorMkII· Tuck's Gladiator Mk II· GladiatorMkIIF· GladiatorMkIIS
Sea GladiatorSea GladiatorMk I
HurricaneHurricaneMkI/L· Hurricane Mk.I/L FAA M· HurricaneMkIIB/Trop
Sea HurricaneSea Hurricane Mk IB· Sea Hurricane Mk IC
Martin-BakerMB.5
Spitfire (early-Merlin)SpitfireMkIa· SpitfireMkIIa· Spitfire Mk.IIa Venture I· SpitfireMkIIb· SpitfireMkVb/trop· SpitfireMkVb· SpitfireMkVc/trop· SpitfireMkVc
Spitfire (late-Merlin)Spitfire F MkIX· SpitfireLF MkIX· Spitfire FMkIXc· Plagis' SpitfireLF MkIXc· SpitfireF MkXVI
Spitfire (Griffon)Spitfire F Mk XIVc· Spitfire F Mk XIVe· Prendergast's Spitfire FR Mk XIVe· Spitfire F Mk XVIIIe· Spitfire F Mk 22· Spitfire F Mk 24
SeafireSeafire LF Mk.III· Seafire F Mk XVII· Seafire FR 47
TyphoonTyphoonMk Ia· TyphoonMk Ib· TyphoonMk Ib/L
TempestTempestMkII· TempestMkV
Sea FurySea Fury FB 11
Twin-engine fightersHornet Mk.I· Hornet Mk.III· Whirlwind Mk I· Whirlwind P.9
Foreign:
Australia▄BoomerangMkI· ▄BoomerangMkII
France▄D.520· ▄D.521
USA▄Martlet Mk IV· ▄Corsair F Mk II· ▄HellcatMk II· ▄Thunderbolt Mk.1· ▄MustangMkIA

Hornet Mk.III - War Thunder Wiki (2024)

FAQs

What is the difference between the Hornet MK 1 and mk3? ›

The Hornet Mk. I represents the beginning of the end of British propeller aircraft. An earlier model of the tech tree Hornet Mk. III with a lighter airframe and the same engines, but lacking the "150 octane fuel" of the Mk.

Is the Hornet MK 1 good? ›

The F7C Hornet Mk I FROM

To the enemy, it is a weapon never to be underestimated. To allies, it's a savior. The F7C Hornet is the same dependable and resilient multi-purpose fighter that has become the face of the UEE Navy. The F7C is the foundation to build on and meet whatever requirements you have in mind.

What is the fastest Hornet? ›

The 2.0L Hurricane4 Turbo engine makes the 2024 Dodge Hornet GT the Fastest CUV in the segment. Packing up to 268 horsepower plus up to 295 pound-feet of torque and featuring a nine-speed automatic suspension with standard all-wheel drive, you're always ready to silence all your rivals.

Is there a 17 Hornet? ›

17 Hornet is a . 17 caliber centerfire rifle cartridge originally offered as a "wildcat cartridge" developed by P.O. Ackley in the early 1950s.

Is the Hornet or Super Hornet faster? ›

The maximum speed of the Hornet is Mach 1.8. Meanwhile, the Super Hornet's EW is 32,100 lbs (14,552 kg) and its MTOW is 66,000 lbs (29,937 kg), with the two upgraded GE F404 engines producing up to 22,000 lbf (98 kN) of thrust. The fighter jet is capable of reaching speeds of up to Mach 1.6.

How fast is the new Hornet? ›

How Fast is the 2024 Dodge Hornet? Ready, set, go! The 2024 Dodge Hornet GT and GT Plus can go from 0 to 60 MPH in 6.5 seconds and have a top speed of 140 MPH. Turn to the R/T or R/T Plus models to go from 0 to 60 MPH in just 5.6 seconds and achieve a top speed of 128 MPH.

How good is Super Hornet? ›

These features, combined with its weapons systems, make the F/A-18 Super Hornet a highly versatile and effective aircraft that can be used in a wide range of missions, including air superiority, air defense, ground attack, reconnaissance, and electronic warfare.

What is a Block III Super Hornet? ›

The McDonnell Douglas F/A-18 Hornet has been a cornerstone of U.S. naval aviation since 1984. Its successor, the F/A-18E/F Super Hornet, introduced in 2001, offers significant upgrades, including increased size, range, and advanced technology.

What is the difference between the Hornet and the Super Hornet? ›

The Super Hornet carries 33% more internal fuel, increasing mission range by 41% and endurance by 50% over the "Legacy" Hornet.

What is the difference between LCA Mk1 and Mk2? ›

The LCA Mk2 has 11 hard points while the Mk1 has 7 hard points and has the capability of carrying 6.5 tonnes of weapons. The Mk1 has a capacity of carrying 2,450 kg (litre) of internal fuel and Mk2 has a capacity to carry 4700kg of fuel externally. Therefore, this has helped in enhancing the range to 3000km.

What is the difference between MK3 and UMK3? ›

Some elements from MK3 are missing in UMK3. The only biographies featured are those of Kitana, Jade, Scorpion and Reptile (the ninja characters who were not included in MK3), which are the only four shown during attract mode, while all of the biographies and the full-body portraits of the MK3 characters are missing.

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